Project Overview

Lets travel twenty years into our past when the majority of the population did not know what the Internet was. Even though it was invented in 1969 the world wide web did not take form until 1989, an additional twenty years into the future. Track a few more years ahead and the world wide web finally became publicly available by 1991 and popularized by 1995 upon the introduction of Windows 95.

Now, besides the obvious fact that the internet gave life to websites such as Facebook, you may be wondering what this has to do with Facebook and the Oculus. Well, the purpose of highlighting the origins of the internet is to effectively demonstrate that we believe virtual reality and the Oculus is undergoing a similar process. A process that will allow it to change the world just as much as the internet did. Virtual reality has been ‘under construction’ since the early 1980’s.

Project

Facebook: The Place

Client

MDM Project

What Was Created

A close-to-fact scenario using a live business acquisition where Facebook squires Oculus.

The more social media we have,

the more we think we’re connecting,

yet we are really disconnecting from each other.

But Oculus has recently developed at a more rapid pace than the internet ever had because it is in a market now that focuses on agile development and technology has come a long way. Much like how the internet evolved from ARPANET (the early network version of the internet) to what we have today, the applications and possibilities for virtual reality are exponential compared to its current state (Rouse, 2008). Think about that for a second. Now imagine a world parallel to ours that is completely digital yet has physical properties. A world where Facebook becomes a seemingly physical place we visit rather than media on a screen that we view.

https://www.youtube.com/watch?v=r_zRO9TQKVc